![]() The comparison shows the four settings for Environment Shadow Quality (Near) option, as an example of the impact of changing the shadow resolution. An animated screenshot comparison can be seen by clicking this link: NWN2_ShadowMaps.gif (821KB). The resolution of a shadow map determines how much detail these shadows will have. A Shadow Map determines how shadows appear in the game. Shadow Quality Settings: There are three boxes here which control the resolution of shadow maps used in the game if Shadows are enabled. For example if you disable Shadows altogether, then adjusting the three Shadow Quality options here will have no impact. The settings in this section are important, but are also dependent on the settings further above (and vice versa), so make sure you understand those first before adjusting these. ![]() For those wanting to reduce slowdowns in large outdoor scenes but retain some image quality, a value of 75% or more is recommended. At Near (0%) the fogging is quite noticeable, and most objects aside from those very close to the character are no longer visible, however FPS is noticeably much higher. At the midpoint of the slider, the reduction in view distance becomes noticeable, with increased fogging and an increase in FPS. At its maximum of Far (100%) you can see that the view distance is quite far, but not infinite. ![]() The screenshot comparisons above show the impact of reducing this slider. By reducing the amount of visible detail you can increase performance, particularly on low-end graphics cards. Horizon Distance: This slider controls the amount of visible detail in the game world as it recedes into the distance. ![]()
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